Kate Daniels

Kate Daniels seriesA while ago I read this anthology called Dark and Stormy Knights. In it was this short story featuring a mercenary named Kate Daniels. The story was called A Questionable Client and Kate was hired to protect a very wealthy person from some Russian magic users. I really enjoyed this story but I didn’t know if this was a one off short like a lot of what ends up in these urban fantasy anthologies or if it was part of a series.

It turns out that it was sort of a prequel short story for the Kate Daniels series by husband and wife writers Ilona Andrews. I’d never checked this series out before and I’m rather glad I did. Kate Daniels et al exist in a world where magic and technology exist in waves. When magic is up, no technology works. This means anything from an automatic gun (why, I don’t know) to electric lights and vehicles (phones occasionally work though no one knows why). When technology is up, nothing magic works (cars that run on magic, fey lanterns, wards, spells). Because of the unpredictability of these switch offs, things like planes and tall buildings are no-nos. Magic eats tall buildings apparently.

This is a sort of post-magical-apocalypse world where magic users, shifters and other magical creatures exist. In this world, vampires are blank puppets run by so called Masters of the Dead (which I take to mean necromancers).  There are more types of shifters than just werewolves. Take for example one of the main characters, the Beast Lord. He is a were-lion which is apparently quite rare. The Beast Lord (Curran) controls all the shifters in the Atlanta area (anywhere from 3-1200 at any given time) to keep them from going ‘loupe’ (feral) so that humans don’t kill them.

The main character of the series is, obviously, Kate Daniels, who starts out as a mercenary and ends up as a liaison between the Mercenary Guild and the Order of Merciful Aid (they’ll help anyone but they could end up killing the client if they deem him/her/it a danger to humanity). She was raised to be a killer and she’s good at it. She’s got a goal she’s working toward and she will do it eventually.

Kate is one of those bad ass chicks that stays bad ass the whole time, even when she eventually decides that yes she does have a thing for Beast Lord Curran. She doesn’t just roll over and play the damsel in distress, which I love. A lot of these so called strong female characters out there will be strong…until a man gets in the picture. Then all of a sudden she can’t figure out when end of the sword to use (hint: its the pointy end). To be fair, she does have to get rescued by Curran from time to time BUT more often than not its because she saved his bacon first and is so near death that she can’t save herself.

I really enjoyed this series and plan on doing a more in depth review of each book. There is action, there is snark and there is just enough romance to make things interesting without it being all about the sex (which doesn’t happen until book 3-4 by the way). I highly, highly recommend these books as I burned though all of them in about a week. I’m hoping I can pick up the other short stories without buying the anthologies that they’re a part of, but we’ll see. Rating: A+

Another Anthology, Paranormal Romance

So I guess I was feeling a bit soppy the last week or so because I decided to buy the Paranormal Romance (1&2 omnibus) anthology. There were too many stories to really get any descriptions going so I’ll just give an overview of the book as a whole.

Paranormal Romance 2A fair amount of the stories seemed to equate romance with sex. Again, I have nothing against sex in books. A little bit every now and then in a book can break up the action quite nicely. But when you have a short story and its entirely about sex, its a little overwhelming and you kinda just want to get to the next story where maybe there will be some plot. Besides which, you can have romance without sex.

Some of the stories were so compelling that I wished they were full length books, even series. Take Gail Carriger’s short in this book. Her story was about a closeted gay alpha werewolf who just wants to keep his head down. He doesn’t want to fight with the other members of his pack because he knows he’ll beat them. And he doesn’t want to break up the family. Enter a gay merman he went to high school with who needs his help with a fishy (but not fish) problem. Shenanigans ensue and Carriger is great at shenanigans. I wish she’d turn that story into a series because it has great potential. I love her steampunk stuff to death but its nice to see that she can turn out urban fantasy as well.

At least one of these stories was all action, action, action and oh yeah, you needed some romance didn’t you? It was an afterthought, which I felt didn’t quite fit into the theme of the anthology. So all in all, there are some gems to be found but its a good thing that this massive omnibus anthology was only about 5 bucks on Kindle. Rating: C.

Curtsies & Conspiracies

Curtsies and Conspiracies*SPOILERS* As you may have gathered from some previous posts, I do like me some steampunk. In particular, I love Gail Carriger. And her latest release in the finishing school series, Curtsies & Conspiracies, is another home run. This series focuses on the young girls of Mademoiselle Geraldine’s Finishing Academy for Young Girls of Quality and protaganist Sophronia Temmennick.

Sophronia has now been at the school for about six months. Its at this time that all new comers such as herself get tested on what they’ve learned. In pairs, her fellows are taken off and come back looking pale. Sophronia and best friend Dimity Plumleigh-Teignmott go last and Sophronia, naturally, passes with flying colors. When the scores are announced, Professor LeFoux (Genvieve’s aunt) makes a point of letting them all know that Sophronia got the highest scores ever. This causes friction and ostracization between her and the rest of the girls in her class. At least for a while.

As much as it pains Sophronia that her friends (and even enemies Monique and Preshea) are ignoring her, there are things afoot at Mademoiselle Geraldine’s. Dimity nearly gets herself kidnapped, graduates that are active intelligencers are boarding in the middle of the night and a bunch of boys from Bunson’s (the men’s evil genius academy) are aboard. Why? Because they’re all going to London to see the arrival of a brand new dirigible that can cross the English Channel in less than an hour using aetheric currents high up in the atmosphere.

Of course, lessons are still occurring while all this is going on and Sophronia eventually gets her friends back talking with her. She also makes a deal with young Genvieve. Help get Genvieve into Bunson’s and get rid of Bunson’s Professor Shrimpdittle and Genvieve will leave Sophronia all of her tech gadgets, including the one that freezes all the mechanicals for short periods. You see, Shrimpdittle is an old friend of Professor LeFoux and knows that Genvieve (or Vieve as she’s commonly known) is a girl.

Sophronia’s attempts at character assassination are successful. Too successful. There are unintended consequences to a member of the school’s staff, Professor Braithwope, who is a vampire. And in the midst of all of this, Dimity and brother Pillover (aboard from Bunson’s) are still under threat. From whom? Read to find out! 🙂

The Finishing School books fall in the same universe as Carriger’s Parasol Protectorate (aka-Alexia Tarabotti) books, just 25 years earlier. You’ll recognize a few familiar characters in this and learn a bit of their back story. You don’t have to read any of the other books really, but I highly recommend you do. They’re entertaining as hell! Rating: A+.

Carniepunk

CarniepunkCarniepunk is an anthology of short stories by current and upcoming urban fantasy writers. I like reading anthologies every so often to fish for new writers/series to read. Each anthology has a basic premise to work with. From the title, I’m sure you got that all these stories are based around carnivals.

I, personally, have never been to a one of these types of carnivals. These are the road-side, traveling carnivals with the rattling rides and fried everything on a stick food. I’ve mainly just been to big name amusement parks, with the occasional county/state fair (not traveling, permanently in place rides and such).

Some of my favorite writers (Rob Thurman, Seanan McGuire) contributed to this book and for the most part, its pretty good. Some of the stories just hit me the wrong way and I had to stop reading that story. Not a in a ‘that’s too creepy to read’ way but a ‘please work on your writing style way’. Some of them felt like writers with very little, if any, publications under their belt. And of course, some of them had the gratuitous sex scene. Because that’s required of urban fantasy I guess? Like I’ve said before, I have nothing against a good love scene but if your just throwing it in because you think its expected…please don’t. It should help the flow of the story some how. That’s why I had to stop reading Anita Blake stories. She needs to feed off sex all of a sudden. Really?

Anyway, moving on. The following writers have short stories in this anthology: Rob Thurman, Delilah S. Dawson, Kevin Hearne, Mark Henry, Jaye Wells, Rachel Caine, Allison Pang, Hillary Jacques, Jennifer Estep, Kelly Meding, Nicole Peeler, Jackie Kessler, Kelly Gay,  and Seanan McGuire. Rob Thurman I think is easily the most original story of the lot. Some of these are stand alone stories (like Thurman’s) but some of them are short stories in one of the writer’s series (like Estep’s).

Carniepunk is worth a read I think, though I don’t believe carniepunk will ever be a subgenre of urban fantasy. Though if there are any urban fantasy writers out there capable of creating a series about supernatural carnies, please have at it. It would be pretty original to say the least! Rating: C+/B-. I wish that Amazon’s Kindle service would allow you to buy individual short stories, rather than the whole anthology. Anyone know if that’s possible?

Chimes at Midnight

I love the October Daye novels. They are awesome. Beware SPOILERS.  The latest out by author Seanan McGuire is called Chimes at Midnight. This one starts out with Toby doing her knightly/detectively duties. In a way. It’s really a personal crusade she’s on. See there’s a drug out on the streets. One that is perfectly good for pureblooded fae. It gives them a nice little trip to la-la land. But it’s instantly addictive and eventually deadly to changelings (fae that are partially human).

Toby doesn’t like the stuff. Changelings have it hard enough in the world without killing themselves for a stupid high. So she’s trying to rid the streets of San Francisco of the stuff. She finds proof that it is actually killing changelings with the body of a young changeling in an alleyway. She thinks that this will be enough for the Queen of the Mists to actually do something about it.

How wrong she is. The Queen so actively hates Toby that not only does she refuse to do anything about the goblin fruit (which she doesn’t see as a problem because hey, pureblood queen here) but she actually banishes Toby. Toby has three days to clear out or the Queen will do something very nasty to her. Probably lots of nasty things.

Well Toby won’t go down without a fight. Not her, not ever. That is not who Toby is. So what does she do? Oh nothing. Just plans a little insurrection. The Queen of the Mists (and apparently the correct title is Queen in the Mists. Who knew?) is a pretender to the throne. She claimed to be the daughter of the previous king, who died without actively presenting any children to his fellow nobles.

Turns out though, that she was lying. I mean pants on fire lying. The previous king (Gilad Windermere) was pureblooded Tuatha de Dannan. The current sitting Queen is Siren, Banshee and Sea Wight.  That being the case, Toby sets out to find Gilad’s real kids because the Luidaeg (which is apparently pronounced loo-sha-k. Not seeing that…) assures Toby that he really did have two legitimate children.

Finding them (now grown since Gilad died during the 1906 San Fran quake), is relatively easy. The Luidaeg provides Toby and Tybalt with magic fireflies that will track down her magic. Why the Luidaeg’s magic? Because she provided those children with very powerful protections, so powerful that the Luidaeg herself can’t track them. But those bugs can. So they find the heirs easy enough but there’s a problem. The boy, Nolan, was elf shot in the 30s and will be asleep for some time and because of that, his sister Arden is frightened of standing up for her rights.

Toby eventually talks Arden into at least hearing her out and takes her to Goldengreen. Once there, she asks for Queen Dianda and her consort Patrick Lorden from the Undersea duchy of Saltmist.  Once all and sundry are present, Dianda helps Toby talk Arden into insurrection and pledges the forces of Saltmist to Arden’s cause.

Meanwhile, Toby is still running around trying to arrange things when a human man hired by the Queen hits her in the face with a pie. Yes, a pie. But not just any pie. A goblin fruit pie. Its even worse for Toby than it is for most changelings. As we found in previous books, Dochas Sidhe, which Toby is, are bloodworkers. Powerful ones. More than once, Toby has shifted the balance of her own blood to be more or less fae as needed. Well, the goblin fruit causes her to try shifting entirely human to better enjoy the high. She shifts so far that she doesn’t register as fae to most anyone else, she ends up something like 15% fae.

She doesn’t give up though, doesn’t give in to the craving for goblin fruit. Blood is always the key for Toby and she finds that drinking some, usually her own, helps keep the cravings at bay. Walter, her alchemist professor ally at UC Berkeley, makes her some lozenges from her own blood to keep her going while they finish this insurrection. The Luidaeg thinks that’s such a good idea that she does the same for Toby from her own blood, which is far more powerful than Toby’s is.

And those blood lozenges work decently well. Their effectiveness starts waning quickly because Toby is all go, no quit. She really needs to overthrow the old Queen now because the Queen has a hope chest in her treasury. The hope chest can help Toby change the balance of her blood now that she no longer has the power to do so. Only the Queen is a crafty bitch and keeps chasing Toby and her allies around, capturing Dianda and Nolan and causing Arden to flee.

Finally, Toby convinces Arden (again) that this really is the right thing to do. Arden agrees on the condition that Toby retrieve Nolan from the clutches of the old Queen. Toby agrees because Nolan is in the Queen’s knowe, where the hope chest is.

Toby and Tybalt manage to free Dianda and Nolan and find the hope chest, which Toby uses. It isn’t that simple, it never is where Toby is concerned. But the lot of them manage to get back to Muir Woods where Arden’s knowe is only to find things have gone a little wrong. See the sitting Queen is part Siren and she can make people do things, even things they don’t want to do, but singing. Toby knows this and stops up her ears but no one else has managed to do so (which you’d think they would have thought of because really, they all knew that the old Queen was part Siren…).

Toby has only one thing she can do. To break a Siren’s song, you have to kill the Siren or have her remove it. Well the Queen sure as hell isn’t going to do that and Toby will not break Oberon’s Law (no killing of other Fae). Toby is a bloodworker. She removes all trace of Siren from the old Queen’s blood, thereby breaking the spell. There are quite a few people present who are quite shocked at, even more so than having fallen into the Siren’s song in the first place.

So the good guys win, the bad guys lose and there is a new Queen in the Mists. I’m not entirely sure I really like Arden but she’ll at least not be batshit like the last Queen. Toby kicked the goblin fruit habit because she shifted herself close enough to pureblood that it couldn’t affect her anymore. Now she wants lots of steak and coffee. I can’t wait to see where this goes next. Team Toby! Rating: A+. Also, if you get the Kindle version of it, you get a bonus short story in that universe, but from the perspective of the Luidaeg instead of Toby. I love the Luidaeg, she might be my favorite character in the universe.  🙂

Kill City Blues

I believe Kill City Blues by Richard Kadrey has been out for several months already but I will put up a big SPOILERS alert just in case. So Kill City Blues is the latest in Kadrey’s Sandman Slim series. Sandman Slim, aka-James Stark, aka-Lucifer is the asshole that everyone loves to hate. He is the quintessential anti-hero. He is not a good guy and don’t think for a moment that he is, even if he does occasionally do good.

Stark is not Lucifer anymore, but he is pretending at the hotel Chateau Marmont. Free luxury digs, food and booze? Can’t pass that up. Stark passed the Lucifer mantel (really a title rather than a name) on to Mr. Munnin, one of five fragments of god. Unfortunately, in the course of doing so, he lost his most powerful weapon the Qomrama Om Ya (which Stark calls the Magic 8 ball. Much easier to say and type) to renegade angel Aelita who really hates his ass. She used it, quite accidentally, to kill one of the other five pieces of god. And then there were four. The one still in heaven is apparently paranoid schizophrenic and driving angels out of heaven (not like during the fall more of a “he’s wacko, let’s get out of here” sort of way).

Stark and girlfriend Candy nearly get whacked by someone looking for the Magic 8 ball so Stark decides enough is enough. He needs to find that thing and fast. So he starts beating on people, sending messages into the criminal underground of L.A. Someone had better spill before things get really messy. Eventually he gets picked up by a guy named Norris Quay, supposedly the richest man in California.

Quay wants the Magic 8 ball for his collection. He is purely selfish but he is not above killing to get what he wants. Quay eventually slips a spy (a younger, tick-tock homunculus of himself) into Stark’s group via a bunch of vampires along with some information. The Magic 8 ball can be found in a place called Kill City.

Kill City is just about as bad if not worse than it sounds. Kill City was a mega mall. Or it would have been if something hadn’t happened. Hundreds were killed in a building accident. People were trapped and died or went cuckoo. It is a bad place with a capital BAD. But the Magic 8 ball is down there, guarded by an old Roman ghost. What a Roman ghost is doing in L.A. is beyond me but plot!

Stark bring Candy, Brigitte the zombie killer, Vidocq the thief and Father Traven down to Kill City with him. He’s smart enough to know not to go in there alone. Quay’s spy goes with because he’s their map through Kill City (naturally). They fight and struggle through the levels of Kill City until they reach the old Roman ghost who turns out (surprise, surprise) to be piece 3 of 5 (or rather 4) of god. After some banter and a little bit of bargaining, he agrees to tell Stark and his troupe where the Magic 8 ball is. Turns out…it’s in the lobby area of Kill City, which they passed through to start their journey. Ain’t life a bitch.

So they retrieve the Magic 8 ball, but it costs. More than Stark is willing to pay. Granted, Aelita buys it (always nice when your mortal enemy kicks it I guess) but so does Traven. Traven was easily the most innocent person that Stark knows. Stark decides that is way too high a price for having his ultimate weapon because Traven was excommunicated by the Catholic church before Stark met him. It wasn’t anything bad that he did, he translated a book that the Church felt shouldn’t be translated.  But excommunication is a one way ticket to hell, regardless of the severity of your breach.

So Stark decides fuck this, I’m getting Traven’s soul out of hell. And boy howdy does he. It was a like the great escape if Steve McQueen had to break into the concentration camp first. It was awesome. Of course, that pisses off the current Lucifer, who kicks Stark and company out of the Chateau Marmont.

These books are great. There hasn’t been one that I’ve had to struggle to finish. I cannot wait until the next one comes out, whenever that may be (soon I hope). While you don’t necessarily need to read the other books to read this one, it does help because Kadrey does reference past events. I recommend this whole series but this book in particular is darn good. Rating: A.

Indexing

That is the name of a book, not something I’ve decided to do to the site (much to someone’s chagrin I’m sure). At any rate, I have now secured a job (yay!) so I will be reading over lunch and likely going through more books than I have recently since I can now afford to buy new ones (yay!).

So, on to Indexing. This book was written by Seanan McGuire as a serial for Amazon’s Kindle service. You pay your money and every couple of weeks, you get a new chapter until you finish the book, which I have just done. I did this as a trial and while it has a certain amount of appeal (new chapters are automatically downloaded and attached to the end of the current chapter, even if you aren’t finished with it), it can also be frustrating when the writer doing it is as good as Seanan McGuire.

And now the plot! This was really imaginative! There is an entity called the ATI Management Bureau (ATI = Aarn-Thomas Index or something to the like. It’s been a long time since I read the beginning of the book). The job of the ATI bureau is to keep the incursion of fairy tales into the ‘real world’ at a minimum. We’re not talking about something like the movie Enchanted where a Disney princess from an animated realm pops into Central Park (or wherever, I didn’t see that movie).

No, we’re talking about fairy tales latching on to a person and forcing them to live out the story of a Snow White, a Sleeping Beauty, a Little Mermaid etc. And the thing about fairy tales is that, if you read the original versions of a lot of them, they aren’t very nice. Often times when a story takes over someone’s life, it kills that person or someone close to them. Or otherwise ruins their lives.

The lead character is a lady by the name of Henrietta “Henry” Marchen. Henry is a Snow White in waiting: hair as black as coal, skin as white as snow, lips as red as roses. At any time, with the right trigger (generally taking a bite of an apple), she could go full on Snow White. She works with a man named Jeff who is a fully activated tale (in his story he is a cobbler). When he activated, he blew his entire savings on shoes. Now he’s an archivist for the ATI, the source of knowledge for his team.

Also on Henry’s team is a punk “young” woman named Sloane. Sloane is an “averted” (though I can’t remember if we ever find out how she was “averted”) Wicked Stepsister. This means she is a bitch and tends to think about doing serious bodily harm to Henry (because Snow White, a good character). Because she was averted from going full on Wicked Stepsister (generally this equals murderous), she has the ability to sense when a tale is near and is really very good at breaking whichever cursed story is trying to come into being.

Finally, there is Andy. Andy is a plain old normal human. He has no story that he resembles and is therefore generally immune from the effects some stories might have on the near activated or fully activated team members. And he’s a married gay man. Which really has nothing to do with the plot but I do love it when a writer shows they’re not afraid to ‘go there’, so to speak. 🙂

At any rate, it is their job to stop or contain fairy tale encroachment on the real world because it tends to wreak havoc. For instance, Sleeping Beauties that have a strong enough back story to them can put even regular people to sleep. And none of them will wake up until the Beauty wakes up which could either mean they’ll all sleep for 100 years or they need the kiss of a Prince.  Goldilocks’ tend to attract bears. Real ones. Guess who often ends up mauled?

Henry’s team purposefully activates a tale in order to end another one, a female Pied Piper (usually Pipers are men but this girl had all the tags and so Bob’s your uncle). They get in a lot of trouble over this but they take the girl under their collective wings. She is, understandably, not happy about what they did and later on she turns into something of a bad guy (late SPOILERS).

After that, cases start piling up at an alarming rate. So the team has to figure out what is going on before its too late.  Will Henry go full on Snow White? Will Sloane become a Wicked Stepsister? And who is behind all of this? I challenge you to read the book and find out. And since it is officially complete now, you should be able to get this in one go now but I don’t know for certain.

I really loved this book and always wished that each chunk I got was longer than it was because I’d zoom through it. However, I did have a couple of issue. One, there was very little explanation of how the ATI came about. Who first noticed these incursions? How did he/she/they convince others of it? How did they figure out how to stop things? And two, McGuire kept using code (like 709 is Snow White…I think) but there’s no glossary at the front or back of the book that we could reference. It would have been nice to have a little summation of a couple of these tales because its been a while since I’ve read any of them and some of them are obscure. For instance, growing up the version of Snow White that I heard never mentioned a sister named Rose Red. In the book Snow White and Snow White with a Rose Red are two differently indexed tales, even though they are a similar story. So it can get a little confusing if you’re doing this chunk by chunk.

However, that doesn’t change the fact that I would love, love, love to read a sequel. I’d like to see the characters explored a bit more. So very much worth the read. I love unique takes on beloved old fairy tales. Rating: A.

A Hard Day’s Knight

Simon R. Green does love his punny titles. A Hard Day’s Knight picks up immediately after The Good, the Bad and the Uncanny left off. John just gets home from rescuing Tommy Oblivion and killing Walker and is looking forward to some down time with Suzie when she give him some unpleasant news. Something came in the post for him. And when he spots it, that something looks suspiciously sword shaped.

And it is Excalibur. Someone has sent it through ordinary post to John. But why him? If there was every anyone not worthy to hold such an item, its John. And yet clearly he’s meant to be carrying it for some reason. It feels right to pick it up and wield it. When Suzie reaches for it, she just knows that she’s not worthy enough to touch it.

In order to find out the answer to his question, he has to go out to London Proper, to find the London Knights. The London Knights are the descendants of King Arthur’s original round table knights. They have been training down the centuries for the time that Excalibur would come back into the world and Arthur would wake from his long sleep. They know more about the myth and legend (and facts) that is King Arthur than any group or person.

Of course, since they are descended from Arthur’s knights, they very much disapprove of the Nightside and all its denizens (this includes the practically saintly Julien Advent). They are not happy that John has Excalibur rather than one of them, but the Lady of the Lake pops in and tells them all to grow up. Some of you Green fans might recognize the Lady of the Lake, Gayle (Gaea-Mother Earth) from Drinking Midnight Wine. Green so does love to intertwine his story lines, which I love.

John has a destiny (which he really isn’t a happy about). He is to wake Arthur and prevent the Elves from going to civil war with each other. Of course, no one knows exactly where Arthur is sleeping, but that’s minor details! Especially when the aforementioned Elves break into the London Knights’ demesne of Castle Inconnu.  There is a great battle where much ass is kicked and John…manages to lose Excalibur to a man (and former Knight) named Jerusalem Stark (great name).

So of course, he has to get it back. Stark runs to the Nightside to sell Excalibur to King Artur of Sinister Albion. Sinister Albion is an alternate history of Camelot where Merlin Satanspawn accepts the title of Antichrist and everything goes to shit. Quite literally. John and Suzie are so close to getting Excalibur back when she kills Artur and Stark escapes to Sinister Albion. This swordbearer thing is a lot harder than it sounds.

So they go to the Doormouse (and I’d love to see an artist’s rendering of this character because he sounds just so delightfully fuzzy) and get a door to this alternate earth. We see yet more mayhem and ass kicking and John finally gets Excalibur back. The Gaea from this time track sends them back to the Nightside but they’re a bit worse for wear. They’re filthy from the fighting and since they ended up in the wishing well of the Mammon Emporium (poor thing), they decide that cleaning up is the first order of business. Luckily you can find pretty much anything in the Mammon Emporium and that includes heavy duty cleaners. Half an hour and they’re good as new but the night is long and so very far from over.

John heads back to London Proper (with Suzie this time because he gets in trouble otherwise) and they bang on the door of the Castle Inconnu until they’re allowed in. John refuses to let the Knights beat around the bush any longer and insists on talking to their so called Grand Master. Imagine their surprise at coming face to face with Sir Kae, who they ran into in Paths Not Taken. And of course he still remembers them (how many people do you think have brained him with his own mace?) though he holds not grudges.

Turns out that Merlin, in all his nasty sense of humor, made Kae immortal so that something of the old, glorious Camelot would be around when Arthur woke up. And he is the only one who knows where Arthur is buried. And it isn’t Avalon (a rumor Kae started) and it isn’t Glastonbury (a modern myth I believe). It’s the basement of Strangefellows because honestly, who would think to look there. Especially with Merlin being buried right next to him.

Kae leads John, Suzie and Alex (because its his bar god damn it) into the cellars and John lays Excalibur at Arthur’s feet. Arthur pops awake as if its been mere hours, though he has been listening in his sleep this whole time (an easy way to get Arthur to speak modern English, natch). There is much rejoicing between brothers and much drinking by Arthur, whose quite thirsty after almost fifteen hundred years.

Still, they’re not quite sure what exactly they need to do. John doesn’t get much time to enjoy being in the presence of a legend. He gets a call from Julien Advent, who insists on meeting right. Now.  So John fires up the portable timeslip from Walker’s watch (which he stole before Walker took a swan dive) and meets Julien…at the place where Griffin Hall used to stand. Where Walker was killed by John’s own hand.

Julien shows John that Elves have come to the Nightside and are slaughtering people. He doesn’t know which faction they come from but it hardly matters. He demands John do something. John says he has an idea that Julien will almost certainly not like and then whisks himself off to Strangefellows before Julien can object. He tells the others what is happening and asks Kae to get his Knights. It order to do this in a timely fashion however, they have to go back to the Doormouse, who throws himself at Arthur and snuggles. Its rather cute.

The Doormouse is how the Elves got into Castle Inconnu earlier and though he isn’t entirely unrepentant, he does agree to send them back. There’s much rejoicing (yay) by the Knights at seeing their king alive and well. Arthur rouses them to battle and the whole lot of them (around a thousand in all) head into the Nightside via the Knights’ own dimensional doors (which I can only imagine must be operated from within the hall because otherwise why wouldn’t Kae use that instead of the Doormouse?).

Elves and Knights clash until the Elves are beaten down. John is pissed at this whole thing because there are people, his people, dead and dying in the streets and buildings mere ruins now. He’s damn well tired of the carnage and demands that Mab, Oberon and Titania parley with Arthur. And it is Arthur’s presence that ensures they actually do, because the Elves still have honor and they have old agreements with Camelot and her king.

In order to press upon every one that a civil war is most definitely a bad idea, John brings them all to a place he’s been working to erase since Something from the Nightside. The dead future timeline where he killed Razor Eddie is still a possibility (and he wishes he knew why, because he really wants to avoid it). Arthur and Kae are shocked and horrified. Oberon and Titania agree that perhaps a civil war is a bad thing but what can they do?

Its then that Arthur tells them of the Doormouse and his doors to alternate earths. There is a pristine earth behind one of those doors. An earth that has never known a sentient being, let alone something like and elf or a human. The Elves can thrive there, can be themselves there. Oberon and Titania agree but Mab, crazy Mab, does not. She’s all set to kick off some major carnage when she’s taken out (very trickily) by her own son, Puck.

And so war is averted for now. The Elves go to their paradise, where they can thrive. Oberon locks the door to that plane and disappears into Shadows Fall. He and Titania don’t belong in the new world. They are far too old fashioned for it. Arthur goes off with the Lady of the Lake, to await the Final Battle (whenever and wherever that may be). Kae gets to stay through the coming years the hard way. Again.

And John gets a bit of surprising news from Suzie. But we’ll wait until the next book to spill that little tidbit. 🙂 This was great. I loved the whole thing, beginning to end. If you could read just one of the Nightside books, I’d have to say that this should be it. Rating: A+.

The Good, the Bad and the Uncanny

Such a good book. Simon R. Green starts us right off with John Taylor wandering about the Nightside in a bit of a mood. Things are going well for him. Too well (bum-bum-buuuuuuuuuuuuuuuuuum. You can really hear the ‘you just jinxed yourself music). He and Suzie can actually be physical with each other since her experience with the Walking Man. He’s got enough money (likely from the Griffin case) that he can only take cases he finds interesting and nothing major has happened to the Nightside recently.

So of course he runs into a flux fog. This interesting little idea is a play on how shadowy and uncertain fog can be. Have you ever driven in really thick fog and been hyper alert because you just don’t know what’s going to happen? If you’re going to hit something? Well, multiply that by a lot and you get a flux fog. Only instead of just people wandering about their business, people and things can come out from other dimensions. As Green says, a flux fog is when the edges of the world just don’t meet right. Anything can happen.

John, feeling at loose ends and looking for a change, calmly steps into the fog. Of course, nothing happens to him which is just his luck. Thankfully, his secretary Cathy has a job for him, one that he has to take because wouldn’t you know it? An elf is involved. Now elves are not cute, playful little things like they are in a lot of modern fairy tales. Elves are impossibly gorgeous, yes, but they are vicious, bloodthirsty, technologically advanced and absolutely hate humans. The only reason they don’t fight humans anymore is because humans out breed them. There is only one rule with elves: Don’t trust them. They always lie except for when the truth can hurt you more.

This elf wants John to escort him across the Nightside to a place called the Osterman Gate. It is a dimension door that leads directly to Shadows Fall, where the court of Oberon and Titania is located. This elf, called Lord Screech (and yes, when I first read the book, I pictured Dustin Diamond from Saved by the Bell), is a messenger between Oberon and Titania’s court and the court of Queen Mab. They’re at war but Screech is transporting a peace treaty. And not everyone wants that treaty signed.

John basically says what the hell, calls up Ms. Fate (the Nightside’s own transvestite super heroine) and takes the job. He calls Ms Fate because he needs wheels and Dead Boy is not available. John should really think about investing in a car. At any rate, the threesome fight off attacks left, right and center (some of them quite imaginative on Green’s part but that isn’t very unusual) and the juuuuust fail to make the Osterman Gate.

At that point, Lord Screech reveals himself to be not the Lord Screech (surely you jest!) but the very Loki-like (both the Norse god and the bad guy from the Avengers, sort of a mix) Puck. He was just a diversion, a way to keep everyone’s attention on him. The real messenger is already in Shadows Fall. Ha ha, joke’s on you silly humans! But just before Puck leaves, he gives John his payment for the help received. It seems something very old and very powerful is coming to the Nightside, but it isn’t what everyone thinks it is. What could this possibly be? Why, Excalibur of course! This comes of a few more times during the book but Excalibur itself doesn’t really make an appearance until the following book.

After that, John heads to Strangefellows because you’d need a big drink with a really big chaser too. Trying to relax, John gets interrupted by Larry Oblivion, the dead detective. Larry is insistent that John help him find his brother Tommy, who was lost (quite literally) during the Lilith War. No one, not even John (who has looked many times) has been able to find him or the body. Larry  wants him found and wants him found now.

John wants to know why Larry is so very keen all of a sudden and it seems that Larry’s (much) older brother, Hadleigh Oblivion, is now interested. At which point the bar goes quiet and John curses. Everyone is scared of Hadleigh, who has kind of become something like a boogie man. He went into the Deep School where they tell you horrible secrets and show you the real nature of the world. And he came through it. Those who survive the Deep School come out unimaginably powerful. And freakin’ scary.

We also find out that Larry has an elf wand (something that was hinted at in Hell to Pay) and how he came to get it. Turns out he was duped by an elf (what’s the first rule of dealing with elves? Yup, you got it) and accidentally let Queen Mab free from Hell. That Hell. So Larry feels he has to majorly make up for that before he actually gets one of the Nightside’s many denizens to release him from his zombism (zombieism?), John finally agrees to assist hiim but just as he does, Walker shows up.

Telling Larry that he’ll meet him at Cheyne Walk near the Tube station, John listens to Walker. He’s dying (we know) and he wants John to take over his position. John refuses point blank and Walker goes off to wherever he is when he isn’t harassing people. John knows this isn’t the end of this thing with Walker but he has a job to do.

John and Larry meet up again at Cheyne Walk and discuss what they both know about Tommy’s disappearance. Of course, Walker shows up again but this time with a bargain. John needs to walk with him, see what it is he does with his time, and he’ll tell John where to find Tommy. John reluctantly agrees and he walks the Nightside with Walker, not at all certain that he likes or approves of what he sees. It certainly doesn’t convince him to take up the job.

Eventually, Walker gives in for now and tells John that the Collector has started collecting people, not just objects. John locates the man at the far end of the Tube system, where no one ever goes any more. It isn’t even on the map of the system, a hellish place called Lud’s Gate. And certainly the Collector’s gone round the twist but no, he hasn’t gone snatching people. He doesn’t particularly even like people, why would he want to collect him.

Turns out, it was just a ruse to get Walker to find the Collector. See the Collector warded himself against Walker, but he didn’t think to ward John as well. Walker told John and Larry what they wanted to hear (Tommy’s location, only not really) and simply followed them. So he could kill the Collector, much to John and Larry’s dismay. The two of them hurry back to the Nightside, appalled and a bit dispirited because they’re no close to finding Tommy.

When they reach Cheyne Walk again, Walker calls John and simply tells him where to find Hadleigh Oblivion, who is out causing a bit of trouble at St. Jude’s. Not trusting Walker in the slightest any more, John confirms with Cathy and he and Larry head off. Once they arrive, they find the Lord of Thorns in high dudgeon. It turns out his powers hadn’t been broken really, they’d been suppressed by Walker and the denizens of the Street of the Gods. And Thorns is pissed.

At this point we get our first introduction to Hadleigh Oblivion. Tall with a total monochromatic motif going on, Hadleigh is intimidating and off putting. He doesn’t really do the who exposition-y explanation either. Just that he knows where Tommy is but they can’t quite do anything yet. They need to wait for something. And that something is Walker, who shows up yet again.

John turns him down flat when Walker asks John if he wants the job again. Disappointed, Walker whisks them out of St. Jude’s and to the former site of Griffin Hall. The garden has been transmogrified into a full blown jungle and is nasty with it. Walker has a plan, you see, to use a piece of tech that the Collector found. It can transfer Walker’s mind into John’s. He’s going to use John’s body to continue his (Walker’s) work and kill anyone who might have known that he wasn’t the real John (That is to say, Cathy, Suzie and Alex to start).

Well John just does not take that shit. He fights Walker and fights a bit dirty to be honest. Eventually Walker loses and while John is feeling bad about this (Walker was the closest thing he had to a father after all), Hadleigh shows up. It is now time to find Tommy. Hadleigh takes him back to Cheyne Walk where Larry is waiting for them.

The tech that Walker was going to use is the key. You see Tommy the Existential Detective uncertained himself out existence. He’s become a soft ghost and there are specific things needed to bring him (and the other soft ghosts) back to the world: John’s gift, the mind tech, Larry’s unique nature and Hadleigh’s knowledge to facilitate it all. Happy endings all around until John realizes that he can’t call Walker to deal with the soft ghosts no longer. Determined not to fall into Walker’s job by accident, John calls the New Authorities and finally gets home.

This book made me a little sad, even though it introduced a character that I like a lot (Hadleigh Oblivion). Sad because Walker is dead and he was the kind of character that you loved to hate. And you even felt a little sorry for the man at times. I will actually miss Walker. He’s a good foil for John. So Rest in Peace Walker, you will be missed. And stay tuned for the next thrilling adventure! Rating: B. I kind of felt that the bit where Larry was explaining about how he freed Mab could have been cut out entirely or at least shortened.

Just Another Judgement Day

So last book we had a bit of a lighthearted romp (can’t believe I just typed that) in The Unnatural Inquirer. So of course Simon R. Green has to go darker in Just Another Judgement Day. This book starts out with John and Suzie drinking away a bad case in Strangefellows. A Spring heeled Jack meme invaded the Nightside from a timeslip and started completely overwrite the people it took over. It turned into a huge bloody mess that killed a lot of people. No one was happy, not even when John figured out where it was coming from and had it shut down.

So here they are, drinking and clearly wanting to be left alone when a clownishly dressed man famous for just being famous (i.e.-the Kardashians and Paris Hilton. Ugh) demands that John help him figure out what’s going on with his former party pals. These people are pretty much professional partiers. They go to all the in clubs and parties, do all the drugs, drink all the drinks and live a hard life. But his friends aren’t looking like they’re having any ill effects. They look young and healthy and vital and this poor man (with the unfortunate name of Percy d’Arcy) is aging. And he can’t get in to the health club they’re going to. An obscenely large sum of money is offered, so John and Suzie accept the case.

They head to the health spa and are almost immediately given the boot. That doesn’t stop them though. They hang around for a while, lulling the spa people into a false sense of security (good lord, I’m going for all the cliches tonight), before breaking in and finding out the secret. Someone has stabilized a timeslip and are kidnapping alternate version of the well-to-do partiers and doing a bit of reverse voodoo on them. That is to say the kidnapped people are strapped to tables and feel all the effects of anything the partiers do (drugs, alcohol, plastic surgery etc). Percy didn’t get in because his alternate was already dead in the other world.

Turns out that the (supposed) original Dr. Frankenstein was just using this place as a way to fund his ongoing and really quite horrible research. John and Suzie shut him and his creations down with prejudice and let Walker take care of the victims. Much later, having gone home after this, Walker comes around with some really bad news. One, he thinks of John as a son. Two, the Walking Man is in town and are threatening the New Authorities. Which may really be three bad things depending on who the New Authorities turn out to be.

They need John’s help and want to meet with him. Who are the New Authorities? Julien Advent (natch), Jessica Sorrow, the King of Skin, Count Video and Anne Abattoir. Sound familiar? John has a panic attack wondering what it all means before they confirm what Walker said. The Walking Man is in town, the wrath of god (literally) in the world of men. He goes anywhere and kills anything that he perceives as being evil or against god. Which in the Nightside is damn near everything. No one has ever stopped a Walking Man (its a title or position. There have been many in the past).  So no pressure.

John accepts the charge by the New Authorities and heads out (with a bit of assistance from Walker) with Suzie Shooter and new character Chandra Singh (holy warrior and monster hunter extraordinaire from India) to a place called Precious Memories. This is the place where John found the Walking Man with his gift. And they are utterly appalled by the complete carnage they find. No one survived. And they don’t know why. All John and Suzie know about this place is that they’re supposed to give you memories from another person but in a way where you feel they’re yours.

Turns out, the Walking Man leaves them a recording. It contains him killing every man, woman, security guard and dog (which I am completely against. I don’t believe in bad dogs, just bad owners) in the building until he gets down to the heart of the place. There he finds possibly the most horrifying thing Green has written about because it’s something that could actually exist in this world. Children of mixed sexes and varying ages, kept in cages. I can’t really say what they did but you can guess and you can guess what the people buying the “precious memories” were really buying (ick, ick, ick). John and the others don’t feel very bad about the deaths any more.

They wait until Walker and his people can show up, trying to get the kids to respond but Suzie (with her own horrible background) is the one who connects with them. And she finds that she can touch them like she can’t bear with anyone else, because its a lot like hugging herself (*tear*). John and Chandra leave Suzie with the kids (she insists) and go after the Walking Man, heading to Clubland and the Boys Club.

This is the club for the big movers and shakers in the Nightside. They can do pretty much anything here in the safety of their club. John and Chandra meet up with the Walking Man outside. He wants to show off apparently because he invites them in with him, ignoring their attempts to sway him. He points out all the evil that the big names have done and proceeds to clean house. Chandra joins in. These people are monsters and he’s a monster hunter. John just tries to stay out of the way. In the end, he decides that the Walking Man can’t go on but that they need more information.

He and Chandra head for the Badlands (the really bad part of the Nightside, and that’s saying something). They talk to Tamsin Macready, the new rogue vicar (a post she took over from old blind Pew after the Lilith War). She doesn’t have much to stay that they don’t already know. She only suggests trying to shake his faith. With nothing else to go on, John takes them to St. Jude’s church to speak with the Lord of Thorns. He isn’t helpful either except to suggest the Speaking Gun (which John thought he destroyed but apparently it is very hard to kill).

In order to do that, he needs to go to the Street of the Gods where coincidence has it the Walking Man is. There is much carnage and a showdown with Razor Eddie before the Walking Man does what he does best and walks off in search of a new target. John gets the gun from the Gun Shop, which is on the Street of the Gods due to the fact that some people do in fact worship their weaponry. And there it is, sitting on a shelf in one of the Collector’s boxes. John takes it and gets a call from Walker as soon as he steps out of the shop. The Walking Man is nearing the Authorities, get your ass over here now John (essentially).

Walker transports John and Chandra to the Adventurers Club (the new home of the New Authorities). Many people are there, not just members of the club, to defend the New Authorities (and to see some violence, lets be honest here people). John and Chandra meet with the New Authorities and tell them the big, awful plan: use the Speaking Gun and pray it works. No one is happy, especially when the Walking Man actually shows up.

He marches through all the security protections, magical and scientific, and takes out a few club members before coming face to face with John and the Speaking Gun. John just can’t use it though. It is too awful and it would cost him too much, damn what is left of his soul. Chandra grabs the gun, thinking he can use it but he experiences the same thing. He just can’t. So the Walking Man destroys the gun. Again.

In the end, John puts himself between the Walking Man and the Authorities. He’s unarmed and unwilling to fight back. He doesn’t want to die but he believes in the New Authorities. He won’t make it easy on the Walking Man, who just shrugs in acceptance and tries to shoot John. And tries to shoot him. And tries to shoot him. Despite his guns being fully loaded (they’re revolvers and John can see the bullets), the guns don’t fire.

It turns out that as tarnished as John us, he was ‘innocent’ in the eyes of god as he was unarmed and stood up for what he believed in. Why has no one else caught onto this catch in the impenetrable armor that is the Walking Man. With his power broken, the Walking Man is just a man again. And there was much rejoicing. Yay. Until, of course, John finds out that Walker (both a father figure and an enemy) is dying. And cut! That’s where Green leaves off. What will happen next? We find out in The Good, The Bad, and the Uncanny, which I am off to read.

This book gives us a look at a character that Simon R. Green has mention in a few other series. He really likes to interweave his stories, which I love. It’s an okay book but it was really a way to set up the next book. Still, it had some good bits in it and is worth the read. Rating: B-.