That’s a wrap

Screenshot_20180823-151710Hooboy. I legit almost cried last night reading the afterword on Simon R. Green’s Nightfall. A few years ago or so, Simon was diagnosed with diabetes (or so I heard), which raised some concerns for him about not being able to finish his outstanding series (at the time: Ghost Finders, the Secret Histories and The nightside). This latest book, Nightfall, wraps up both the Secret Histories and the Nightside into one glorious riot of snark. WARNING: Here be spoilers!

The Nightside is necessary. The only place in the world where you truly have freedom of choice. Want to sell your soul? There’s people for that. Can’t fit in with polite society? The Nightside is the place for you. It’s always 3am, the hour of the wolf, and the Authorities only nominally have control of the place.

For as long as anyone could remember, it has always occupied the same space. It’s borders have never changed, not since Lilith – John Taylor’s biblical myth mother – set them down before the age of man began. And no one wants it to expand, not even those in the Nightside. They like where they are and it doesn’t need to change. So when the Street of the Gods suddenly empties of every god (or wannabe god), John Taylor knows something big is on the way. So of course, he’s the one saddled with finding out what and how to stop it.

The Droods have always run things in the regular world, if you believe them. And there’s really no reason not to. They’ve saved the world several times over and keep in line those who would destroy it and those they just don’t like. Run by the Matriarch, the Droods stand for humanity, whether Humanity wants them to or not. When the Nightside’s borders expand without warning, the Droods decide it’s time to take care of the place, just like they’ve always wanted.

Trouble is, no one wants them to do it. Every group they reach out to (the London Knights, the Soulhunters, the Carnacki Institute) tells them to shove off. The Nightside can handle this issue themselves and you really don’t want to invade the place. The Nightside has fought a lot of wars in their time, including against heaven and hell and a biblical myth. They’ve always come out on top.

So what happens when two groups who believe they’re in the right and have never lost a fight go up against each other? Invasion. War. Death. Kind of the usual for both the Droods and the Nightside. The only people who can stop the Droods from tearing down the Nightside are John Taylor and Suzie Shooter, now very pregnant and armed with strange matter bullets. They’re not alone this time though. The Authorities, the Oblivion brothers, Ms. Fate, Alex Morrisey and all your usual Nightside favorites are in the fight to protect their home.

On the other side, Eddie Drood and Molly Metcalf are trying to knock sense into people. Sometimes quite literally. There are pacts laid down by ancient Drood family members and Nightside representatives that shouldn’t be violated, but the Matriarch and the Sergeant at Arms aren’t listening. They’re determined to wipe the Nightside off the map. The problem is, as much as Eddie dislikes the place, he realizes that it serves a purpose. And Molly has spent a lot of time there, has many friends there. She can’t stand by and let the Droods ruin the one truly Drood free place on the planet.

Together, the four of them have to stop the fighting and figure out a fix before everyone dies. But in order to do that, they have to figure out why the borders expanded in the first place and who is behind it. If they figure that out, they might just have a chance to stop the slaughter of not only Eddie’s family, but what passes for innocents in the Nightside.

This book did a beautiful job of wrapping up both the Secret Histories novels and the Nightside novels. I’ve absolutely adored reading both of these series. And while both of them have had quite a few novels each, I’m still saddened to see them come to an end. I still have a few questions I would love to see answered some day, but realize that likely won’t happen. Who are the new New Authorities, now that the New Authorities were whittled down to just Julien Advent? What is the name of John and Susie’s daughter? Do Cathy Barrett (the new Ms. Fate) and Alex stay together? How does Eddie like being the new Walker? Does he actually listen to the New New Authorities?

Simon R. Green is one of my all time favorite writers and I haven’t read a book of his that I haven’t devoured. I hope he has many more years of writing left in him and suggest that if you need a fix, pick up his Ishmael Jones books. And if you haven’t read them yet, the Twilight of the Empire, Deathstalker and Forest Kingdom books are absolute musts. Rating: A+

 

Dr. DOA

Courtesy of randomhouse.comSimon R. Green you magnificent bitch. You rarely disappoint (can’t say I was overly fond of the Ghost Chasers) and you really didn’t with Dr. DOA. I have to say, since this came our relatively recently, there may be SPOILERS here. So beware and don’t read if you don’t like them.

The latest in the Secret Histories books finds Eddie Drood wanting to celebrate Christmas with his lady love, Molly Metcalf. Of course, things don’t go as he plans, not when the family needs you.

So off Eddie goes to Drood Hall, ready to kick asses and take names…and promptly pass right the fuck out. What? Seems Eddie has been poisoned and the most likely suspect is a bad guy that no one has ever seen and who may or may not be real, Dr. DOA. Regardless of who did it, Eddie has been poisoned and it likely happened in Drood Hall.

With literally nothing to lose, Eddie takes the case of his own murder to try and save himself and to find the traitor. Meanwhile, quite aside from the fact that he’s dying, someone is out to kill him. They’re possessing people Eddie and Molly know from the old days, using them as proxies to try and take revenge on Eddie for some unknown deed.

From a floating psychic business (which sounded an awful lot like the helicarrier from the Avengers movies) to last chance hospitals and weird science experiments, Eddie and Molly try to find Dr. DOA and a cure. The problem is, even their contacts don’t seem to know if DOA is real and where he/she might be if they are.

Eddie and Molly wreak their own particular brand of havoc in a last chance hospital, an enormous science lab under a mountain and crashed space ship in Wales. Because where else would you have a crashed space ship?

Dr. DOA leads them both around by the nose and by the troubles that they get into, I can only assume that he’s using them to get rid of some competition before he does his final reveal. And what a final reveal it is!

For several books now, Jack Drood (RIP Jack) has been warning Eddie about the Merlin glass and the Something that lives inside it. I don’t know if Jack knew precisely what was inside it but apparently Dr. DOA learned to manipulate it. Because Dr. DOA is Edmund Drood from the alternate dimension where the Droods were all killed. He is Eddie’s mirror universe evil twin and he wants to do the same thing to the Droods in Eddie’s universe that he did to the Droods in his, kill them all.

But Simon, dear man, has left us hanging! That bastard! He leaves us with a cliff hanger of Eddie and Molly trapped in the Armoury as it was transported to the other Drood hall with no way for them to get home or to warn the others of Edmund, a.k.a.-Dr. DOA. *shakes fists* On the one hand, sonofabitch I hate cliff hanger books (see- Dresden Files, Changes). On the other hand, that means at least one more Secret Histories book! I know that Simon is winding down the series he’s writing in favor of singleton books due to health concerns, so I’m happy he didn’t try and do a hasty finish of the Secret Histories like he did with the Ghost Chasers.

All in all, despite the cliff hanger (or maybe because of it), Dr. DOA is a great read. There’s no need to read the other Secret Histories books, but it would certainly give you background. RatingA

From a Drood to a Kill

courtesy of Amazon.comObligatory SPOILERS message be here. This book just came out so if you haven’t read it, skip this review.

Ah Simon. I do adore your writing. I am so sad that you’re going to be wrapping up your Secret Histories, Nightside and Ghost Finders novels. If you haven’t heard (and I think I may have posted on this earlier this year…? Maybe?), Simon R. Green has been diagnosed with diabetes and in anticipation of that perhaps having health complications, he is wrapping up his series quicker than he originally planned. He is then going to write individual novels a la Shadows Fall.

At any rate, I just finished up From a Drood to a Kill. This novel picks up, naturally, where the last one left off. Eddie’s parents are missing and he is heading to Drood Hall to demand they help him. Eddie and Molly make a right mess of the Hall and a bunch of Droods who, in theory, know how to fight but in reality just don’t Eddie’s skills. They make it to the Sanctity where they bargain with Maggie, the current Matriarch, for Drood help.

Since Eddie wants their resources for a private quest, he needs to do one for them. And only Eddie. Molly gets sidelined, which she isn’t happy about, but she takes the time to go visit her equally impressive and troublesome sisters, Isabelle and Louisa (or is it Isabella and Louise? Can’t remember and too lazy to go back and find the right page to check). It seems that some intelligence is leaking from Britain’s latest high tech listening station, nicknamed the Big Ear. No, I don’t know who came up with that name. Its a little ridiculous. Okay, it’s a lot ridiculous.

The mission delivered and agreed to, the Armourer (Jack Drood and my personal fav.), gives Eddie his old Bentley (man, I wish I had that car. It would be awesome) for the trip. The Bentley is much more than just a car. Or even much more than one of James Bond’s cars. It can travel through dimensions, among other things, so it allows for a trip across Britain much quicker than driving a regular vehicle or taking a train.

Of course, the mission starts out with a bump. The Bentley gets sidetracked, kidnapped to the subtle realms by a group of rogue fae that includes a former aunt of Eddie’s, Melanie Blaze. Eddie preps himself for a fight, because faeries don’t just give up, when Melanie…just gives up. She lets him go when just moments before she was planning on using him as a bargaining chip with the Drood (good luck with that). Utterly perplexed, Eddie completes his mission without having to kill anyone (his new vow, tough one to keep for a Drood).

When he finishes, he finds out exactly why Melanie gave up so easily. The one Drood she’d really wanted to deal with, the Armourer Jack Drood, died. NOOOOOOOOOOOOOOOOOOOOOOOOOO! Not Jack! I was so upset by this! Even though it was established that Jack was really quite old, it was a hard it. It was such a likeable character. Luckily enough, it wasn’t murder (which is something of an issue with Droods) but just old age. Rare that an agent can die peacefully at home.

After a solemn ceremony on the Drood estate, a wake for friends (plus Eddie and Molly) gets held at the Wulfshead, Eddie’s usual club. People come from all walks of life to say goodbye to Jack in grand, drunken fashion. Including Cedric Drood, the Sergeant-at-arms, that Eddie doesn’t get along with in the least. They put their animosity aside for the night to celebrate Jack’s life. Eddie learns there was more to his beloved uncle than he ever knew. It doesn’t make him feel good, that he didn’t even bother to learn these things. He always thought he’d have the time to talk to Jack more, I suppose.

After the party, which goes off without a hitch oddly enough, Molly gets kidnapped. Right out of the Wulfshead, which is supposed to be impossible. Angry, grieving for his uncle, Eddie goes on a tear to find her. Kidnapped by the grandiosely (and self) named Powers That Be, Eddie kicks arse and takes names as he tries to find their home base of the Shifting Lands.

Molly has been kidnapped for the Big Game. A supposedly private and hush-hush event strictly for the Powers That Be and their amusement. They kidnap people who owe debts so large (usually on their soul and/or body) to powerful beings (Heaven, Hell, Powers, Dominations. You name it, they’ve probably done it) that they could never repay those debts even in death. Like Molly, who made deals upon deals with Good and Bad in order to gain the power to destroy the Droods for killing her parents.

The Big Game is a fight to the death and the last one standing has all of their debts paid for by the Powers That Be. To make things interesting, the Shifting Lands are ever changing based on the mood and force of will the players can enforce upon it. One minute, it can be your place of power, the next it might be your opponent’s place of power.

I won’t give away what happens with that. Its really too good and I wouldn’t do it justice. It was obvious from the writing that this series is, indeed (and sadly), winding down. That doesn’t make it any less interesting or well written though. In most cases of Simon’s writing, I would say you really don’t need to read the previous book to get the gist of this one. And while that is true to a certain extent with From a Drood to a Kill, I think it would definitely make more sense if you read Casino Infernale before reading this book. That one was absolutely amazing and the events in that have a direct impact on those in From a Drood to a Kill. Hell, I suggest you read the whole damn series. Its so much fun and the titles are delightful puns on James Bond titles. Rating: A.

Property of a Lady Faire

 

Property of a Lady Faire

Property of a Lady Faire

Spoilers be here. Faire (see what I did there?) warning since this is a relatively new book. Property of a Lady Faire is the latest in Simon R. Green’s Secret History novels. We start out with plucky hero Edwin Drood running from the guardians of the Vatican’s secret vaults. The guardians look like nuns and priest to begin with and then, with how he wrote it, turned in to Ringwraiths (or similar). Eddie was charged with replacing a book that the Droods felt the Vatican shouldn’t have access to. It would just upset them.

With his mission on the brink of success, Eddie uses the Merlin Glass to escape to Soho in London where he has another job. Something or someone is selling secrets from the Wulfshead Club. Since the Wulfshead is rather Vegas like in that whatever is done or said there, stays there, the management is understandable upset. And they want to get to the bottom of it. So they call Eddie in under the guise of his alter ego, Shaman Bond.

Shaman schmoozes among the clients, listening to what is and isn’t being said and is right in time for shit to go down (naturally, as he is the star of the book). People start disappearing and Eddie uses a bit of his golden torc to See that there is something wrong with the many, many televisions in the Club. Something is reaching through and snatching people because what is better than listening to secrets? Getting them directly from the source (or sources as they’re snatching damn near all the patrons).

Eddie gets mad and confronts the possessed tellys (that’s British slang for TVs, fellow Yanks). He makes it quite clear that everyone is to be returned to the club unharmed and this insidious surveillance removed or he will get very upset. Suddenly, violently and all over the place. That all said and done, everyone is returned and we find out that the government is behind the whole thing (the representative being old pal Alan Diment who really doesn’t like Eddie or the Droods).

The Club management thanks Eddie, tells him that they owe him a favor and drop him off directly on the grounds of Drood Hall. This is something that shouldn’t be able to happen so Eddie (and the family) are necessarily worried. They’ve had a lot of attacks on the Hall recently after all. So Eddie ambles on up to the Hall, collecting Molly on the way and goes to meet the family council. He doesn’t really want to, he rather hates the bureaucracy, but his grandmother left him something in her will (of course, she did die several books ago but there are traditions to be maintained apparently).

Among other things, the Matriarch appointed her sister (the gardener) as Matriarch because she feels the family needs a Matriarch and she leaves Eddie a box. This box is rather like a mini monolith from 2001/2010 in that they haven’t been able to open or scan it. Its set so only Eddie can open it and he doesn’t really want it, not the least because the Matriarch’s will specifically stated that it is something that will make him undisputed head of the family (I can’t wait to see what this turns out to be). Eddie basically tells the lot of them to shove off (again) and leaves with the box in tow (he may not want it but he doesn’t want any of them to have it either).

Business done, he and Molly go to visit his grandfather, the Regent of Shadows. They want to know why he killed Molly’s parents (who, from what I understand, were not good people at all). Unfortunately, they’re too late. Someone has taken down his organization, every last one of them, including the Regent himself. Which really should have been impossible since he had Kayleigh’s Eye physically implanted in his chest.

The thing that did that (referred to as the Voice by Eddie because they have no way of telling what it is beyond the voice they’re hearing) wants Eddie to retrieve the Lazarus Stone or else Eddie’s parents are dead. Again. Well, for realsies this time. Neither Eddie nor Molly know what the hell a Lazarus Stone is so Eddie goes the only place he can…back to Drood Hall to talk to the Drood in Cell13.

This Drood (Laurence) used to be the family Armourer before Jack. He did something to himself that affected his brain. He now knows everything in the old and new Drood libraries, not to mention every new thing that happens within Drood Hall. He doesn’t appear to age any longer and the family all agreed (including poor Laurence) that he was too much of a danger to the family to be allowed to roam free so they built him a very specialized prison cell.

Laurence is definitely more than a little batshit and he tugs Molly and Eddie around by the nose a bit but eventually tells them that the Lazarus Stone is a bit of the stone that was rolled away from Lazarus’ tomb so Jesus could raise him from the dead. Supposedly. In the end, the best explanation we have as to what this thing can do is that its some sort of mechanism (possibly alien in origin) that has to do with time travel. He also hints that Eddie’s late grandfather, the Regent, last had the stone. This they already know so with Droods bearing down on them thanks to all sorts of alarms, they run off to the Armoury to talk to Jack (one of my personal favorite characters in this series).

Jack eventually tells Eddie that his brother James had the stone and gave it to a woman he actually loved, a courtesan of Frankensteinian make called the Lady Faire. She was apparently made to be everyone’s perfect sexual object (men, women, other). She had many lovers and more ex-lovers and James knew that she’d never be his and yet love makes you do silly things.

The rest of the book is Eddie and Molly facing increasing odds as they try to figure out a way to 1) find the Lady Faire and 2) get close enough to her to take this. Of course, things aren’t that straight forward and there is a bit of a twist toward the end that is quite good (made me grin really). I loved this book and I was really temped to immediately start reading it again. In fact, I may just have to go back and reread it right now. Highly recommended, rating: A+.

Casino Infernale

*SPOLIERS* Oh Simon R. Green, how I love thee. Green brings back his secret agent Eddie Drood in Casino Infernale, the latest in the Secret Histories arc. Like the rest of the Secret Histories books, this title is also a play on a James Bond title. Which is fitting considering that Eddie Drood’s alter ego is Shaman Bond. And Shaman Bond is the one who has to do the heavy lifting in this book.

In a previous book, Eddie and his lady love Molly Metcalf killed Crow Lee (The Most Evil Man in the World. He doesn’t always drink beer but when he does…). Apparently Crow Lee has left some sort of Inheritance (yes, capitalized) to whoever can find it first. Considering the man was called The Most Evil Man in the World, whatever the Inheritance is (no one knows), it isn’t anything good. People and various organizations around the world are already making trouble trying to find it.

So the Droods call in a Summit of the major players in the supernatural world. Only representatives from the UK show up, all of which appear in other books by Green: The London Knights, the Crowley Project, the Carnacki Institute and the Nightside (love Dead Boy).  The problem is, with so many major players in one place, they have to find a suitably neutral place. That place? The Martian Tombs. Natch.

So everyone there decides that the Crow Lee Inheritance is too dangerous to just be out there, but they can’t decide what to do about it. Until the Armourer (official Drood representative to the Summit) suggests breaking the Shadow Bank at the Casino Infernale. So anyone of you lot who have seen Casino Royale with the delectable Daniel Craig will recognize this basic plot bunny. Eddie gets the nom to break the bank because he’s the only one at the Summit who basically has the balls and the practical know how to break the bank at a casino.

What he doesn’t know when he agrees to do this at the Summit is that the family has to take away the one thing that makes him a Drood, his torc. The Casino Infernale has ways to see Drood armour (yes, I’m usuing the British spelling as the writer is British and I’m a total anglophile) and it is just too dangerous to send him on this mission as a Drood. So, naked in a sense but not completely defenseless, Eddie (now as Shaman Bond) and Molly go to the Casino Royale to gamble their way to the top.

They have, of course, some very nice little toys from the Armourer: a chameleon card deck (exactly what it sounds like), Eddie’s repeating Colt revolver (never runs out of bullets. It’s magic!) and two little black disks that when combined open anything. There’s a catch to this breaking the bank thing though. The Shadow Bank doesn’t deal in money really. They deal with souls. And when Shaman Bond arrives on the scene, he finds that his newly discovered parents who were supposed to be helping him pave his way in had actually bet and lost his soul. Way to go mom and dad!

But through a combination of luck, nastiness and trickier, Eddie and Molly keep winning, racking up the souls until they get invited to the Big Game (yes, capitalized). Do they make it to the end? Does Eddie get his soul back?  Read it and find out! Because seriously, Simon R Green couldn’t have been any more on with this book if he was a light switch. It was awesome! And there is definitely going to be another book because there are unanswered questions. And they said there would be on the last page. 😉 Rating: A+++ Seriously. Read it.

Live and Let Drood

Oh.  My. God. Simon R. Green has done it again. Live and Let Drood is the latest in the Secret Histories arc featuring Eddie Drood, secret agent. Eddie has just recovered from his last mission to Castle Frankenstein against the Immortals. He’s returning home with his lady love, Molly Metcalf, when he runs into something he never thought possible: a completely destroyed Drood Hall.

With his family seemingly dead, Eddie goes looking for clues in the ruined hall for revenge. Who could possibly be powerful enough to take down the mighty and paranoid Drood family? Eddie has to find out what happened to his family and get revenge. But not all is as it seems and some questions from Eddie’s past are going to be answered while more are raised.

I’m not going to give too much away since this is a brand spankin’ new book. But it is fantastic! And I’m happy to report that it is NOT the last of the Secret Histories. There is at least one more due out called (at the moment) Casino Infernale. So get this book! A+ And if anyone knows of any books similar to Simon R. Green, please let me know!