That’s a wrap

Screenshot_20180823-151710Hooboy. I legit almost cried last night reading the afterword on Simon R. Green’s Nightfall. A few years ago or so, Simon was diagnosed with diabetes (or so I heard), which raised some concerns for him about not being able to finish his outstanding series (at the time: Ghost Finders, the Secret Histories and The nightside). This latest book, Nightfall, wraps up both the Secret Histories and the Nightside into one glorious riot of snark. WARNING: Here be spoilers!

The Nightside is necessary. The only place in the world where you truly have freedom of choice. Want to sell your soul? There’s people for that. Can’t fit in with polite society? The Nightside is the place for you. It’s always 3am, the hour of the wolf, and the Authorities only nominally have control of the place.

For as long as anyone could remember, it has always occupied the same space. It’s borders have never changed, not since Lilith – John Taylor’s biblical myth mother – set them down before the age of man began. And no one wants it to expand, not even those in the Nightside. They like where they are and it doesn’t need to change. So when the Street of the Gods suddenly empties of every god (or wannabe god), John Taylor knows something big is on the way. So of course, he’s the one saddled with finding out what and how to stop it.

The Droods have always run things in the regular world, if you believe them. And there’s really no reason not to. They’ve saved the world several times over and keep in line those who would destroy it and those they just don’t like. Run by the Matriarch, the Droods stand for humanity, whether Humanity wants them to or not. When the Nightside’s borders expand without warning, the Droods decide it’s time to take care of the place, just like they’ve always wanted.

Trouble is, no one wants them to do it. Every group they reach out to (the London Knights, the Soulhunters, the Carnacki Institute) tells them to shove off. The Nightside can handle this issue themselves and you really don’t want to invade the place. The Nightside has fought a lot of wars in their time, including against heaven and hell and a biblical myth. They’ve always come out on top.

So what happens when two groups who believe they’re in the right and have never lost a fight go up against each other? Invasion. War. Death. Kind of the usual for both the Droods and the Nightside. The only people who can stop the Droods from tearing down the Nightside are John Taylor and Suzie Shooter, now very pregnant and armed with strange matter bullets. They’re not alone this time though. The Authorities, the Oblivion brothers, Ms. Fate, Alex Morrisey and all your usual Nightside favorites are in the fight to protect their home.

On the other side, Eddie Drood and Molly Metcalf are trying to knock sense into people. Sometimes quite literally. There are pacts laid down by ancient Drood family members and Nightside representatives that shouldn’t be violated, but the Matriarch and the Sergeant at Arms aren’t listening. They’re determined to wipe the Nightside off the map. The problem is, as much as Eddie dislikes the place, he realizes that it serves a purpose. And Molly has spent a lot of time there, has many friends there. She can’t stand by and let the Droods ruin the one truly Drood free place on the planet.

Together, the four of them have to stop the fighting and figure out a fix before everyone dies. But in order to do that, they have to figure out why the borders expanded in the first place and who is behind it. If they figure that out, they might just have a chance to stop the slaughter of not only Eddie’s family, but what passes for innocents in the Nightside.

This book did a beautiful job of wrapping up both the Secret Histories novels and the Nightside novels. I’ve absolutely adored reading both of these series. And while both of them have had quite a few novels each, I’m still saddened to see them come to an end. I still have a few questions I would love to see answered some day, but realize that likely won’t happen. Who are the new New Authorities, now that the New Authorities were whittled down to just Julien Advent? What is the name of John and Susie’s daughter? Do Cathy Barrett (the new Ms. Fate) and Alex stay together? How does Eddie like being the new Walker? Does he actually listen to the New New Authorities?

Simon R. Green is one of my all time favorite writers and I haven’t read a book of his that I haven’t devoured. I hope he has many more years of writing left in him and suggest that if you need a fix, pick up his Ishmael Jones books. And if you haven’t read them yet, the Twilight of the Empire, Deathstalker and Forest Kingdom books are absolute musts. Rating: A+

 

From a Drood to a Kill

courtesy of Amazon.comObligatory SPOILERS message be here. This book just came out so if you haven’t read it, skip this review.

Ah Simon. I do adore your writing. I am so sad that you’re going to be wrapping up your Secret Histories, Nightside and Ghost Finders novels. If you haven’t heard (and I think I may have posted on this earlier this year…? Maybe?), Simon R. Green has been diagnosed with diabetes and in anticipation of that perhaps having health complications, he is wrapping up his series quicker than he originally planned. He is then going to write individual novels a la Shadows Fall.

At any rate, I just finished up From a Drood to a Kill. This novel picks up, naturally, where the last one left off. Eddie’s parents are missing and he is heading to Drood Hall to demand they help him. Eddie and Molly make a right mess of the Hall and a bunch of Droods who, in theory, know how to fight but in reality just don’t Eddie’s skills. They make it to the Sanctity where they bargain with Maggie, the current Matriarch, for Drood help.

Since Eddie wants their resources for a private quest, he needs to do one for them. And only Eddie. Molly gets sidelined, which she isn’t happy about, but she takes the time to go visit her equally impressive and troublesome sisters, Isabelle and Louisa (or is it Isabella and Louise? Can’t remember and too lazy to go back and find the right page to check). It seems that some intelligence is leaking from Britain’s latest high tech listening station, nicknamed the Big Ear. No, I don’t know who came up with that name. Its a little ridiculous. Okay, it’s a lot ridiculous.

The mission delivered and agreed to, the Armourer (Jack Drood and my personal fav.), gives Eddie his old Bentley (man, I wish I had that car. It would be awesome) for the trip. The Bentley is much more than just a car. Or even much more than one of James Bond’s cars. It can travel through dimensions, among other things, so it allows for a trip across Britain much quicker than driving a regular vehicle or taking a train.

Of course, the mission starts out with a bump. The Bentley gets sidetracked, kidnapped to the subtle realms by a group of rogue fae that includes a former aunt of Eddie’s, Melanie Blaze. Eddie preps himself for a fight, because faeries don’t just give up, when Melanie…just gives up. She lets him go when just moments before she was planning on using him as a bargaining chip with the Drood (good luck with that). Utterly perplexed, Eddie completes his mission without having to kill anyone (his new vow, tough one to keep for a Drood).

When he finishes, he finds out exactly why Melanie gave up so easily. The one Drood she’d really wanted to deal with, the Armourer Jack Drood, died. NOOOOOOOOOOOOOOOOOOOOOOOOOO! Not Jack! I was so upset by this! Even though it was established that Jack was really quite old, it was a hard it. It was such a likeable character. Luckily enough, it wasn’t murder (which is something of an issue with Droods) but just old age. Rare that an agent can die peacefully at home.

After a solemn ceremony on the Drood estate, a wake for friends (plus Eddie and Molly) gets held at the Wulfshead, Eddie’s usual club. People come from all walks of life to say goodbye to Jack in grand, drunken fashion. Including Cedric Drood, the Sergeant-at-arms, that Eddie doesn’t get along with in the least. They put their animosity aside for the night to celebrate Jack’s life. Eddie learns there was more to his beloved uncle than he ever knew. It doesn’t make him feel good, that he didn’t even bother to learn these things. He always thought he’d have the time to talk to Jack more, I suppose.

After the party, which goes off without a hitch oddly enough, Molly gets kidnapped. Right out of the Wulfshead, which is supposed to be impossible. Angry, grieving for his uncle, Eddie goes on a tear to find her. Kidnapped by the grandiosely (and self) named Powers That Be, Eddie kicks arse and takes names as he tries to find their home base of the Shifting Lands.

Molly has been kidnapped for the Big Game. A supposedly private and hush-hush event strictly for the Powers That Be and their amusement. They kidnap people who owe debts so large (usually on their soul and/or body) to powerful beings (Heaven, Hell, Powers, Dominations. You name it, they’ve probably done it) that they could never repay those debts even in death. Like Molly, who made deals upon deals with Good and Bad in order to gain the power to destroy the Droods for killing her parents.

The Big Game is a fight to the death and the last one standing has all of their debts paid for by the Powers That Be. To make things interesting, the Shifting Lands are ever changing based on the mood and force of will the players can enforce upon it. One minute, it can be your place of power, the next it might be your opponent’s place of power.

I won’t give away what happens with that. Its really too good and I wouldn’t do it justice. It was obvious from the writing that this series is, indeed (and sadly), winding down. That doesn’t make it any less interesting or well written though. In most cases of Simon’s writing, I would say you really don’t need to read the previous book to get the gist of this one. And while that is true to a certain extent with From a Drood to a Kill, I think it would definitely make more sense if you read Casino Infernale before reading this book. That one was absolutely amazing and the events in that have a direct impact on those in From a Drood to a Kill. Hell, I suggest you read the whole damn series. Its so much fun and the titles are delightful puns on James Bond titles. Rating: A.

Casino Infernale

*SPOLIERS* Oh Simon R. Green, how I love thee. Green brings back his secret agent Eddie Drood in Casino Infernale, the latest in the Secret Histories arc. Like the rest of the Secret Histories books, this title is also a play on a James Bond title. Which is fitting considering that Eddie Drood’s alter ego is Shaman Bond. And Shaman Bond is the one who has to do the heavy lifting in this book.

In a previous book, Eddie and his lady love Molly Metcalf killed Crow Lee (The Most Evil Man in the World. He doesn’t always drink beer but when he does…). Apparently Crow Lee has left some sort of Inheritance (yes, capitalized) to whoever can find it first. Considering the man was called The Most Evil Man in the World, whatever the Inheritance is (no one knows), it isn’t anything good. People and various organizations around the world are already making trouble trying to find it.

So the Droods call in a Summit of the major players in the supernatural world. Only representatives from the UK show up, all of which appear in other books by Green: The London Knights, the Crowley Project, the Carnacki Institute and the Nightside (love Dead Boy).  The problem is, with so many major players in one place, they have to find a suitably neutral place. That place? The Martian Tombs. Natch.

So everyone there decides that the Crow Lee Inheritance is too dangerous to just be out there, but they can’t decide what to do about it. Until the Armourer (official Drood representative to the Summit) suggests breaking the Shadow Bank at the Casino Infernale. So anyone of you lot who have seen Casino Royale with the delectable Daniel Craig will recognize this basic plot bunny. Eddie gets the nom to break the bank because he’s the only one at the Summit who basically has the balls and the practical know how to break the bank at a casino.

What he doesn’t know when he agrees to do this at the Summit is that the family has to take away the one thing that makes him a Drood, his torc. The Casino Infernale has ways to see Drood armour (yes, I’m usuing the British spelling as the writer is British and I’m a total anglophile) and it is just too dangerous to send him on this mission as a Drood. So, naked in a sense but not completely defenseless, Eddie (now as Shaman Bond) and Molly go to the Casino Royale to gamble their way to the top.

They have, of course, some very nice little toys from the Armourer: a chameleon card deck (exactly what it sounds like), Eddie’s repeating Colt revolver (never runs out of bullets. It’s magic!) and two little black disks that when combined open anything. There’s a catch to this breaking the bank thing though. The Shadow Bank doesn’t deal in money really. They deal with souls. And when Shaman Bond arrives on the scene, he finds that his newly discovered parents who were supposed to be helping him pave his way in had actually bet and lost his soul. Way to go mom and dad!

But through a combination of luck, nastiness and trickier, Eddie and Molly keep winning, racking up the souls until they get invited to the Big Game (yes, capitalized). Do they make it to the end? Does Eddie get his soul back?  Read it and find out! Because seriously, Simon R Green couldn’t have been any more on with this book if he was a light switch. It was awesome! And there is definitely going to be another book because there are unanswered questions. And they said there would be on the last page. 😉 Rating: A+++ Seriously. Read it.